'01 Game Rules


[301] [501]

301 Game Rules

This game is generally played by two people but can be played by teams. Each player starts with 301 points. The goal for each player is to reach zero by subtracting the amount they score from the amount they had left. The player cannot start subtracting until they double in (hits one of the 21 doubles on the board including the double bull). Once the double is hit, then all scores will count. To end the game, the player must also double out (ie. If they have 32 left, then they will need to hit a double 16 to win. If they then hit a single sixteen, leaving 16, their next target would be a double 8. If they should hit more points than they have left, then they have busted. Their turn is over and they will resume with the same score they started with on that throw the next time it is their turn to throw.). If they hit the double leaving them zero points, then they have won the game.

Shortest Possible Game: D20,T20,T20 - T20,T17,D15

Other Variations

  1. Single-In/Single-Out: The players do not have to hit a double either to begin the game, or to end the game.

  2. Doubling out on the same number the player doubled in on (a little tougher, especially if you accidentally double-in on a number you don't like).

301 scoreboard

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501 Game Rules

This game is generally played as a team event, though we also play it in our single events. All players/teams start with 501 points. Unlike 301, you do not have to double-in, but can start on any number. Each player/team subtracts the amount they score from the amount they have left. To win, like 301 above, the player/team will need to double-out to reach zero.

Shortest Possible Game: T20,T20,T20 - T20,T20,T20 - T20,T15,D18

Other Variations

  1. Single-In/Single-Out: The players do not have to hit a double either to begin the game, or to end the game.

  2. Double-In/Double-Out: The players must both double-in and double-out like 301.

  3. Double-In/Double-Out Partners: This version does have an interesting twist. Both partners must double in before that throwers scores will count. If only one partner on one team gets in, but both members of the other team get in, two throwers scoring against one is a bit difficult for the one.

501 scoreboard

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Other '01 Games

There are many different combinations of '01 games. One of my favorites is 101 double-in/double-out. Some leagues play events of 701 or 801 where all member on the team throw. I've also heard of matches of 1,000,001 played for charity, though I've never participated in one.

You can also play any '01 game with what is called 'Shanghai' rules. This is simply that if any thrower hits a double, triple, and single in the same number in their turn, they are automatically declared the winner and the game is over (ie a triple 20, a single 20, and a double 20). I have also played in some places that require you to hit a Shanghai in a certain order (1st dart must be a double, 2nd a single, and 3rd is the triple). This makes hitting a Shanghai extremely difficult, even for experienced throwers.

[301] [501]

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